Financial institution or Plank wins Verse8 and YGG Play’s BuidlHack 2026 hackathon


Verse8 and YGG Play’s Informal Degen hackathon as a part of the BuidlHack 2026 occasion has concluded, with 3D multiplayer board recreation Financial institution or Plank introduced the winner.

Created utilizing Verse8’s on-line AI game-making platform, it’s a pirate-themed digital board recreation the place gamers roll a cube, trying to collect and financial institution their gold earlier than a foul flip of occasions, or the 5-minute time restrict, causes them to lose all the things.

Creator Wabbs commented that the primary iteration “got here collectively in simply two coding periods of some hours every”. He then spent about two weeks sprucing it.

“The place Verse8 actually shines for me is procedural era,” he mentioned. “I centered on modular ships, prompting the system to create components that blend and match, affecting each the visuals and the stats. Watching the ships evolve as they degree up was a lot simpler to implement right here than in a standard engine.”

Throughout the week of the hackathon, 120 groups submitted playable titles.

In-person workforce demoed their video games on 14th April, with the hackathon concluding with a last showcase on 18th April.

Right here, groups pitched to judges together with Verse8 CEO Kevin Lee, YGG co-founder Gabby Dizon and Solarium Fund director JC Kim.

Idle motion recreation Dungeon Elevating took second place and was developed and pitched in particular person in Seoul throughout Builder Day, whereas Fuel Wars, Black Gap Survivor, and Assault on Idol have been joint third-place winners, every demonstrating light-weight, repeatable gameplay with embedded onchain mechanics.

The chosen groups will obtain a share of the $5,000 prize pool and ongoing help via Verse8’s creator ecosystem, with standout tasks thought of for publishing through YGG Play.

“BuidlHack was designed to check how rapidly viable video games may be created when conventional bottlenecks are eliminated,” mentioned Kevin Lee.

“What we noticed in Seoul was a step change in velocity. Groups are testing a number of ideas in parallel and refining them in actual time. The pace and creativity on show right here essentially change how video games may be made and scaled.”



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