New Q3 2024 report exhibits continued sector challenges, with TON being an exception


key traits within the blockchain gaming trade, the Q3 2024 version of the Large Blockchain Sport Report has been revealed, exhibiting continued sector decline, albeit at a slower price than in Q2.

A few of the key traits highlighted present

Throughout Q3, the costs of nearly all of sport token costs continued to fall. Solely three of the highest 10 tokens have seen their costs rise throughout 2024.Sector funding throughout Q3 was $128 million, down 57% in comparison with Q2.Pixels remained the most well-liked blockchain sport by way of each day onchain exercise.One vibrant spot was the expansion of Telegram video games supporting the TON blockchain. Nonetheless, the post-airdrop problems with Hamster Kombat and Catizen exhibit the weak point of many of those preliminary experiences. 

With one exception, most blockchain sport sector metrics declined in Q3. That exception was the adoption of Telegram and its adjoining TON blockchain as a key alternative for the viral advertising and marketing and distribution of airdropped tokens primarily based on gamers’ exercise in mini-games.

Following on from the launch of NOT – TON’s first gaming meme token – in Q1 2024, notable video games akin to Kombat Hamster and Catizen hit the headlines, citing extraordinarily excessive person numbers; 300 million and 30 million respectively. 

Even assuming a really excessive proportion of bots, these video games clearly had managed to generate robust social engagement from light-weight gameplay; one thing which caught the eye of many blockchain sport builders, who have been in any other case fighting declining crypto sentiment and an absence of commercially-viable paid advertising and marketing choices. 

The end result has been an explosion in Telegram mini-games and, particularly by way of this report, Telegram mini-games that help the TON blockchain in some method. 

When it comes to uncooked knowledge, 265 TON video games have been introduced in the course of the quarter, taking the entire from 120 firstly of Q3 to 385 video games by the tip of the interval. 

After all, this kind of velocity is simply enabled as most of those video games are presently quite simple experiences, in lots of circumstances additionally being hypercasual video games ported from different social media platforms. Their ephemeral nature rapidly grew to become obvious too, with each Hamster Kombat and Catizen experiencing sharp falls in person numbers – in addition to some neighborhood disquiet – following the eventual airdrop of their promised tokens. 

Notably, each the HMSTR and CATI tokens skilled steady drops of their token value post-launch. 

Additionally demonstrating fast-diminishing returns of the preliminary Telegram mini-game plus TON integration playbook, the Animoca-backed Gamee’s WAT protocol solely managed to draw a couple of million customers. Its WATcoin skilled a bigger value decline post-launch than Hamster Kombat and Catizen. 

Nonetheless, with Telegram now claiming round one billion accounts, many commentators are satisfied that is simply the beginning of blockchain sport builders’ makes an attempt to leverage what they consider is an enormous new alternative. 

Apparent examples embody releasing extra advanced experiences in addition to a number of video games with interoperable belongings and metagames to increase retention. 

Builders are already releasing Telegram mini-games, which hyperlink again to blockchains aside from TON, with Tatsumeeko’s Lumina Hunt requiring customers to log in by means of their Ronin Waypoint pockets to assert rewards and Boomland equally invoking Immutable’s Passport pockets.

Take a look at the complete report, which additionally covers:

hottest video games,token performanceinvestment traits, andecosystem traits

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