Chrono Odyssey Overhauls Fight, World Design, and Story After Beta Suggestions – MMOs.com


Chrono Studio has mapped out sweeping adjustments for its upcoming cross-platform MMORPG Chrono Odyssey after digesting suggestions from June’s world closed beta. The Korean developer says the following construct will function tighter fight, denser exploration, and a reworked principal story in an effort to deal with the commonest participant complaints.
Slated for PC, PlayStation 5, and Xbox, Chrono Odyssey has drawn consideration for its Unreal Engine 5 visuals and time-manipulation gimmick. The studio’s newest two-part Developer Observe goes into element on what's going to change earlier than the following testing section, touching virtually each main system.
What’s being reworked

Fight really feel: Lowered enter lag, crisper animations, improved hitboxes, and smarter enemy AI. A brand new “Matrix” function lets every weapon department into 4 distinct playstyles.
World and dungeons: Extra region-specific landmarks, interactive wind and grass tech, randomized dungeon routes, and contemporary aspect quests that feed into native storylines.
PvE development: Smoother early-game pacing, non-compulsory NPC allies for the primary main dungeon, clearer stage and equipment suggestions, and distinct solo versus group mechanics.
Efficiency and audio: Rebuilt rendering pipeline, hardware-based dynamic loading, DLSS/FSR help, and beefier weapon sound results.
Social and quality-of-life: One-click social gathering, guild, and pal invitations; revamped map and ping instruments; streamlined gear-swap and crafting menus; persistent chat settings.
Narrative: A full rewrite of the principle storyline geared toward stronger character motivation and smoother pacing.

The push for polish comes at a time when Korean MMOs corresponding to Throne and Liberty and Blue Protocol are additionally preventing for world consideration. Chrono Studio says it won't schedule one other beta till it's assured these changes are in place, a stance that echoes the latest business pattern of extending growth timelines to keep away from tough launches.
Having performed the worldwide beta for a couple of hours, the graphics glitches and generic visuals have been a turnoff, however the boss fighters felt nice.

Additional studying: Developer Observe #1, Developer Observe #2



Source link