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When mechanics create which means: Designing video games that construct communities
Hello, I’m Uliana Salo, head of design at Open Builders, the group behind tasks similar to Notcoin and Not Video games.
Over the previous few years, I’ve been engaged on how easy sport mechanics can convey thousands and thousands of individuals right into a product — and provides them causes to remain longer.
Notcoin started as a Telegram mini-game. At its core was a easy concept: a coin on the display screen that folks may faucet. That was the complete sport: no directions or subtle guidelines. Faucet, earn a coin, repeat — the core loop, complemented by further mechanics for ongoing participation.
That simplicity was not unintentional.
Whereas working contained in the TON ecosystem, my group and I saved seeing the identical subject: for anybody new to Web3, getting began felt overwhelming. From day one, you had been anticipated to grasp wallets, personal keys, chains, bridges — and the actual threat of shedding your funds if one thing went unsuitable.
The individuals who already understood these ideas had been often loyal and deeply engaged — however that group was rising slowly.
It grew to become clear that bringing new folks into the system couldn’t begin with explaining decentralisation. As an alternative, the thought was to introduce Web3 step by step — by easy sport interactions that construct understanding over time. Slightly than beginning with Web3 explanations, the sport invited folks to play. As an alternative of asking for belief, it gave them one thing small to personal — a sport coin.
The speculation was easy: motivation modifications when there’s a way of possession — even in a playful context. When one thing feels prefer it’s yours, curiosity grows naturally. If these cash may later flip into one thing actual, it grew to become a lot simpler to discover how wallets work, how worth strikes, and what that truly means in observe.
The sport additionally included an optionally available studying layer. As gamers progressed, they might unlock brief explanations of Web3 ideas in alternate for in-game bonuses.
Over time, this interplay grew right into a token with billions in market capitalisation and a sport utilized by greater than 35 million folks.
From Notcoin to Not Video games as a platform for third-party sport economies, sure patterns grew to become onerous to disregard. What follows is a breakdown of these mechanics and the rules behind them — and the way they performed out.
1. Decreasing the Entry Level
Regardless of the standard Web3 sample of beginning with registration, pockets setup, and community selections, Notcoin eliminated these steps from the start. There was no sign-up, no pockets creation, and no must take care of charges or dangers upfront.
Onboarding was not handled as a separate part. There was no tutorial display screen or instruction layer constructed into the product. Studying occurred by use and thru different folks: customers shared hyperlinks, defined mechanics in chats, and demonstrated progress by instance. This eliminated the necessity to perceive Web3 ideas upfront and made the product legible in Web2 environments as nicely.
The Notcoin beta launched on December 5, 2023. By day 10, 6.3 million folks had joined, with 2.5 million day by day lively customers.
Once I moved from Notcoin to Not Video games, I utilized the identical precept at a special scale. The prevailing consumer base was carried over, and accounts had been pre-created for them. Customers didn't should re-onboard, re-register, or rebuild their id from scratch.
2. Turning Helpful Actions into Play
Some actions are vital for the sport to develop and performance: coming again repeatedly, inviting others, and step by step understanding how issues work. As an alternative of treating these as necessities, my group and I attempted to make them a part of gameplay.
Day by day Actions as Recreation Mechanics
Day by day login rewards are typically criticised for creating stress to return.
In Notcoin, reasonably than providing a predictable day by day bonus, sure actions had been made free however restricted in frequency. For instance, gamers may use three turbo boosters per day without charge. The mining financial institution may be totally refreshed, however solely as soon as inside a 24-hour window.
This shifted day by day participation from obligation to entry. Logging in was not about amassing a reward and leaving — it unlocked concrete actions that formed how the sport might be performed that day.
Bringing Folks In
Inviting others was not handled as a one-time motion. Invites had been tied to long-term participation: gamers acquired an additional share of factors generated by the folks they invited.
This meant that bringing somebody in solely mattered if that particular person stayed lively. This made the mechanic really feel extra truthful: inviting inactive folks or bots produced little profit, whereas inviting engaged gamers created ongoing rewards. Pals invited associates. Influencers invited their audiences. In each instances, rewards relied on continued exercise reasonably than uncooked invite quantity.
Studying By Play
Studying about Web3 was not designed as a required step. My group and I deliberately prevented making schooling one thing folks needed to full earlier than participating. As an alternative, it was supplied as an possibility tied to concrete rewards. Web3 content material was framed as easy tales, utilizing plain language, avoiding jargon, and explicitly explaining phrases after they had been unavoidable.
The educational layer coated each foundational subjects and extra particular examples. Some items targeted on primary ideas similar to possession or trustless interplay, whereas others launched particular person Web3 tasks and the way they labored in observe.
As rewards elevated, gamers had been typically requested to carry out easy actions. These actions helped tasks develop and attain new audiences, whereas permitting gamers to use what that they had discovered about Web3 in a sensible, low-risk manner.
3. Making Effort Seen
Video games, like many different merchandise, want methods to acknowledge effort. If progress stays invisible, motivation fades rapidly.
Leaderboards, leagues and aggressive mechanics faucet right into a easy social dynamic: folks care about the place they stand in relation to others.
Seen progress helps flip personal exercise into one thing social — one thing others can recognise, reply to, and have interaction with.
The Leaderboard as a Social Floor
In Notcoin, the leaderboard functioned as an lively house, with two parallel views — a day by day leaderboard and an all-time leaderboard.
The day by day leaderboard moved quick and reset steadily, making it straightforward to achieve the highest — and simply as straightforward to lose that place throughout the similar day. This saved competitors fast and inspired gamers to remain lively all through the day.
The all-time leaderboard labored as a reputational layer. Reaching the highest required sustained participation, and positions had been extra steady over time.
Profiles on the leaderboard had been clickable. Gamers may open a profile and message somebody immediately in Telegram, turning visibility into a degree of contact reasonably than a passive record.
To construction longer-term progress, leagues had been launched: gamers competed inside their present tier and moved up after reaching clear milestones. This prevented gamers from staying on the high indefinitely and saved competitors dynamic at each degree.
Greater leagues required extra time and accomplished quests. The Diamond League, for instance, was reserved for essentially the most dedicated gamers and rewarded with a diamond pores and skin that signalled long-term dedication.
After all, all of this labored as a single system. Day by day exercise fed immediately into the leaderboard. Returning repeatedly and staying lively affected what others may see. Progress was clear: effort became place.
This made participation seen and comparable, turning private exercise right into a public sign reasonably than a personal rating.
Belongings as Id: What You Personal Tells Your Story
In Notcoin, I observed that belongings rapidly began to perform as popularity. Skins that had been initially launched as playful extras became standing markers and indicators of expertise.
Some belongings clearly communicated achievement. The diamond pores and skin confirmed {that a} participant had reached the ultimate league. Different skins indicated participation in secret quests or hidden mechanics. Possession grew to become a approach to say, “I’ve been by this a part of the sport.”
The cooler or rarer the asset, the extra powerfully it represents you. It serves as a visible shorthand locally, a approach to immediately recognise a fellow veteran or a legendary participant. In techniques the place these belongings might be traded or bought, this id may even purchase tangible market worth, turning one’s popularity into private capital.
Due to this, in Not Video games I made participant inventories public by default. Stock, alongside rankings, grew to become one other seen layer of standing. What you owned mattered not due to utility, however as a result of it carried context and historical past.
4. Setting the Vibe
Not every part significant comes from deliberate mechanics. A big a part of the expertise is formed by the sport’s tone and behavior: the way it speaks to folks, the sort of notifications it sends, what it chooses to reward, and what feels cheap to count on from it.
In my expertise engaged on video games, a few of the strongest moments appeared when the sport acted barely outdoors the routine and invited folks to concentrate and determine issues out collectively. These moments relied on curiosity, dialogue, and shared interpretation, reinforcing the sense that the sport had its personal voice and presence.
A Easy Social Dilemma
For instance, one sudden second took the type of a separate, minimal sport constructed round interplay between two gamers.
Every spherical matched two folks and supplied a easy selection: take or share. If each selected to share, each gained factors. If one took whereas the opposite shared, the one who took acquired every part. If each selected to take, each misplaced factors.
Progress was solely attainable by cooperation. Quick-term egocentric selections made long-term success tougher, pushing gamers to look at patterns, recognise belief, and regulate behaviour. The mechanic communicated its message by play reasonably than clarification and naturally filtered for attentive, engaged gamers.
The Hidden Code
One other expertise was constructed round discovery reasonably than directions.
Gamers observed that brief and lengthy faucets on the coin behaved in a different way. Small hints appeared briefly and unfold by chats as a substitute of the interface. Over time, gamers related these gestures to Morse code and used them to unlock a hidden pores and skin.
Nothing was introduced upfront. Progress relied on noticing particulars, sharing data, and attempting issues out collectively.
The Burn
At one level, a voluntary motion with no apparent profit appeared within the sport: gamers may burn all of their amassed cash. There was no clarification and no promised reward.
Some gamers selected to do it. Later, these gamers acquired a novel badge or a multiplier based mostly on the quantity of cash that they had burned. The message was easy: curiosity and willingness to take part mattered.
This created a small insider story that gamers remembered and retold. These moments operated outdoors the core economic system. They rewarded curiosity and bolstered the concept paying consideration was a part of enjoying.
How This Builds Neighborhood
In a sport with thousands and thousands of gamers, this helped separate extremely engaged folks from informal ones. Rewards felt deserved, and participation felt significant reasonably than automated.
These moments additionally strengthened the group. Gamers mentioned clues, shared discoveries, and in contrast progress throughout chats. Over time, conversations more and more targeted on methods to entry the closed group shaped from essentially the most lively gamers and quest winners, reinforcing long-term involvement and social motivation.
5. Additional Care in Dangerous Locations
Any system that works with customers’ cash or belongings has very restricted room for error. Incorrect actions will be irreversible.
Whereas I typically aimed for a minimal and quick expertise, any circulation involving potential loss required the other. In these moments, I imagine it’s higher to introduce a little bit of friction: clearer confirmations, further verification steps, and express explanations of attainable penalties.
In some instances, guide moderation, ready intervals, or delayed actions had been a greater answer than instantaneous execution. A slower however predictable system proved extra dependable than a quick one which customers couldn't totally perceive.
Closing Notes
These mechanics and the rules behind them appeared in a number of of our tasks and collaborations. They aren't a components for fulfillment. There are all the time exceptions, and this can be a simplified view.
Mechanics alone don’t create engagement or which means; context issues. A product nonetheless wants a transparent concept, inner logic, and a cause to care. Mechanics — and the rules guiding them — help that core, reinforcing it and making interplay simpler over time.