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How MapleStory strikes from sport monopoly to sport plus AI franchise
Initially launched in 2003, the MapleStory franchise has generated greater than $4 billion from its over 250 million gamers. However writer Nexon is all the time seeking to future applied sciences to make sure that its key IP stays related and profitable.
That was the explanation it backed its web3 division Nexpace with a $100 million funding in 2023, empowering it to make use of blockchain to make a MapleStory sport that would proceed the franchise’s progress within the coming years.
Working by itself Avalanche-based Henesys chain, MapleStory N launched in Could 2025, attracting 3.8 million accounts and 850,000 engaged wallets, and producing $31 million in income, making it some of the profitable blockchain video games.
However that’s not the purpose, in response to Nexpace COO Keith Kim.
Whereas the primary yr was all about launching and sustaining a sport, the longer term is about permitting customers to construct their very own video games and utilities utilizing MapleStory’s onchain property; one thing which is highlighted as MapleStory Universe.
We caught up with Kim to seek out out extra about how the primary yr had gone and why he’s so enthusiastic concerning the future.
How do you assume the primary yr of MapleStory N has gone?
Keith Kim: I grew up enjoying MapleStory. I do know each nook and virtually each facet of MapleStory, even earlier than I began engaged on the blockchain model of the IP. Ever since launch on Could fifteenth 2025, it has been thrilling and in addition fairly loopy. Once we launched, numerous players got here in to play, however the participant profile was fairly completely different from what we used to know from the web2 model.
We spent no less than three or 4 months attempting to study what the panorama was like, what our gamers have been like, and the way they have been completely different from the gamers we used to know in web2. We made errors, fastened them and iterated repeatedly.
If I have been score how we carried out over the past yr, I wouldn’t give ourselves an A+. There are areas the place we may have performed higher, and issues I want I’d recognized earlier than we skilled them. However what we did properly was that the entire crew, greater than 100 folks engaged on the challenge, was very agile in studying and altering our technique to suit the brand new participant profiles. We adjusted shortly to the market and tried completely different methods.
Over the past yr, the tempo of updates was no less than three to 5 occasions quicker than what we used to do in web2. It was content material after content material replace, occasions and collaborations one after one other. It felt like a fast-paced F1 race inside MapleStory. It was very thrilling.
Within the second half of final yr, we have been studying, adjusting, altering technique, testing and doing A/B testing. From February onwards, particularly after considered one of our largest updates with new content material, new maps and new boss monsters, we began to see actually good numbers.
What have been the actual challenges of working a blockchain sport?
One of many largest issues for blockchain video games that emit a token is sustainability. Typically they emit worth of 100 however solely recoup 80. That unfavourable 20 accumulates over time and ultimately dries out the players, the curiosity and the cash. That was a vital problem for us.
From February onwards, we began to see constructive numbers. We'd give out 100 tokens however recoup 120 or 140. We thought that was incredible. That was once we began to know how we should always drive the sport ahead operationally.
Since then, we've continued to see constructive accumulation across the token. This month is more likely to be the largest accumulation ever. Because the first anniversary on Could fifteenth, we've launched numerous updates, campaigns, maps and in-game lessons. Happily, the gamers appear to love them.
I hope this month ends as the very best income month since launch and in addition the largest deflationary month for the NXPC token.
A whole lot of video games are scuffling with sustainability. We have now seen many blockchain video games shut down over the past 12 months, which is unhappy to see. In case you have a token, all of the advertising and marketing, compliance and operational hurdles grow to be 5 occasions larger. That was considered one of our largest challenges and one of many largest issues in my head.
However over the past 12 months, and notably over the past six months, we've been steadily going again up throughout completely different numbers: gamers, income, token worth and different metrics. I believe our second yr, throughout 2026 and 2027, shall be extra thrilling.
What’s the distinction between MapleStory N’s viewers and that for a web2 sport?
There are all the time players who play for monetary incentives, even in web2. Wherever there may be demand from gamers prepared to pay for leisure, there are folks prepared to produce and make cash from it. However there was positively an enormous distinction in proportions.
In web2, possibly 60%, 70% and even 80% of gamers are enjoying for enjoyable and leisure. Possibly 10% are enjoying purely for cash, and one other 20% benefit from the sport whereas typically being profitable. There's a large spectrum of participant profiles.
Within the web3 model of MapleStory, what we noticed was a bipolar distribution. Some gamers have been spending unbelievable quantities of cash within the sport, rather more than the web2 common. They have been spending actually $100,000, or £60,000, per day. I had by no means seen that type of inhabitants earlier than.
On the identical time, we noticed gamers spending an unbelievable period of time attempting to make cash. Within the early part after launch, greater than half of our gamers have been there purely to make cash.
Traditionally, over the past 4 or 5 years, numerous blockchain video games have adopted a sample: if you wish to make cash, you leap in quick, accumulate the required assets and property, make fast cash over one to a few months, promote every little thing and depart. We noticed numerous that conduct in our first three months.
Lots of people thought: MapleStory is an enormous IP, so possibly this may final one other three months. Let’s take advantage of it after which depart. The primary three months have been pure chaos once we appeared on the numbers. There was a lot noise within the information: concurrent customers, newly registered customers, common spending by completely different profiles, time spent and so forth. It was nothing like Web2.
We have been seeing 150,000 wallets signing up in a day. In web2, if we noticed 150,000 new customers, the opposite numbers would change accordingly, however we weren’t seeing that. We spent numerous power attempting to make sense of it. Lots of people have been there to farm and make cash. Some folks simply needed to make $5 or $10 a day. We had tons of of hundreds of them. Others have been spending $10,000 attempting to make $50,000 or $100,000 after three months.
That felt like the final expectation round MapleStory N, and I strongly disagreed with it. As an enormous MapleStory fan, I didn’t need MapleStory to be one thing like that.
How did you attempt to change that form of conduct?
Though I've been head of technique and COO for the final yr and a half, I used to be additionally deeply concerned within the tokenomics and in-game design as a result of I used to be one of many largest MapleStory followers inside the crew. We had a crew of MapleStory fanboys asking: how can we improve the gameplay expertise? How can we make it extra enjoyable with blockchain know-how than with out it?
It was tough to see that these concepts, which have been meant to boost the enjoyable, have been probably not appreciated by the vast majority of customers within the first three months.
Finally, we tried completely different methods. We sped issues up. We tried to make customers dizzy with the quick cadence of content material. We did collaborations with web3-native manufacturers equivalent to Pudgy Penguins. We tried to learn the way completely different customers reacted and whether or not we have been seeing a shift in person distribution or person profiles.
Solely after about six months, when the hype and foam washed away, did we see the true followers of MapleStory. They have been really having extra enjoyable with the blockchain model of MapleStory than the model with out it. That second, round final December and January, was once I regained confidence. Possibly we have been doing it proper. Possibly we have been sluggish, and possibly the market didn't but have many players in search of leisure, however we have been entering into the proper path.
I personally was having fun with the sport. Many MapleStory fanboys inside our crew have been having fun with it too. If we preserve doing this for an additional few years, we might be noticeably higher than the web2 model, utilizing blockchain know-how.
You’re now permitting gamers to construct MapleStory video games utilizing AI. How did that come about?
Final December and January have been eye-opening moments for AI. Earlier than that, AI may assist me write emails, proofread and increase brief textual content. These issues have been useful, however they didn’t really feel life-changing. Then, instantly it felt like my occupation may change. I may now be a developer.
It felt like having a digital camera in your hand for the primary time as a result of smartphones had been invented. Instantly you can take high-quality movies of your life, not simply photographs, share them and even make cash from them. It was that type of second for me and for many individuals on our crew.
There are about 130 folks on our crew, however solely round 30 are sport builders. The others are enterprise folks, technique folks, advertising and marketing folks, blockchain builders and so forth. Numerous them had by no means constructed a sport earlier than. We inspired first-time sport builders contained in the crew to construct their very own video games.
I used to be very shocked to seek out myself enjoying a few of these video games for hours. I contemplate myself narrow-minded by way of the sport genres I choose. I largely play first-person shooters, MMORPGs, League of Legends and some others. I don’t play all kinds of genres. One of many video games was a deck-building sport, much like Slay the Spire. I by no means thought I might spend hours enjoying that type of sport, particularly one constructed by somebody who had by no means constructed a sport earlier than. I used to be completely mind-blown.
That was once we began having numerous discussions with our CEO, technique crew and enterprise crew, attempting to think about how the world will change. Think about the world earlier than YouTube or earlier than social networks. Earlier than we skilled these issues first-hand, it was laborious to think about them. We're all the time confined by what we've already skilled.
The vary of potentialities could be very large, however we tried to think about the more than likely eventualities for the way the longer term will change, particularly within the video games trade.
Our largest strengths are two issues. We have now IP that folks love, and we've individuals who love that IP. We have now the community impact and customers who love being there. The query was: will this IP nonetheless be helpful sooner or later?
My first thought was no. Possibly IP shall be useless. Historically, IP has energy as a result of it has shared networks and shared reminiscence. In case you play MapleStory, you perceive how good I'm simply by me telling you my degree is 150. You realize I've been grinding. That recognition and community impact are core driving components behind an IP.
However sooner or later, folks might now not want that type of recognition. AI may construct one thing excellent for you, which no person else performs as a result of it's tailor-made just for you. Then folks might even see much less significance in IP.
That was an enormous concern. What ought to Nexon do? We have now MapleStory and Dungeon & Fighter. In 10 or 20 years, possibly no person will demand these sorts of IP anymore. That may be a large situation for us.
So that you’re permitting players to make use of AI along with your IP to cease AI cannibalizing your IP?
Sure. We explored completely different ways in which IP may increase. Nevertheless it all the time got here again to this: we can't do it alone. We're a crew of about 100 folks constructing one IP and possibly an ecosystem.
To combat the invasion of AI, in the event you can't beat it, be a part of it. Let AI be in your crew. Let all of the followers, possibly 250 million MapleStory followers around the globe, construct for you and for one another. We would be the IP holder.
That's the reason I've been saying that this yr and subsequent yr, I wish to see builders make more cash than we do out of MapleStory. That's just about the one means ahead.
Our focus [at Nexpace] remains to be on MapleStory. We're not letting it go. We're spending numerous time ensuring the core expertise and content material get higher and preserve being up to date. However the different half of our power goes into making it simpler to construct on MapleStory and simpler to make cash on MapleStory, so builders have an incentive to do it.
One of many largest challenges is how we will make somebody who has by no means thought of themselves a developer or sport developer assume in any other case. How will we make them assume: possibly I might be one? That first child step could be very tough. It's like crossing a chasm. That is among the principal challenges we're serious about now.
It’s refreshing {that a} sport firm is being so constructive about utilizing AI.
There's a break up amongst IP holders. Some IP holders cherish their IP a lot that they'd not let anybody draw one thing on their child’s face. They wish to preserve it precisely the way in which they need it.
The opposite facet is extra like us. After all, it was not a simple choice. There have been numerous discussions and persuasion: is that this actually proper? Are you positive? There'll nonetheless be censorship. I positively are not looking for pornography. However there is not going to be censorship round what's enjoyable or not enjoyable.
AI slop exists. We're constructing numerous instruments to ensure much less slop seems when folks use AI, as a result of most individuals constructing video games with AI are first-time builders, so decrease high quality is inevitable. However we're constructing instruments to assist stop that, and I believe it's only a matter of time earlier than the output turns into fairly first rate.
The toughest half is that sport makers have a tendency to evaluate what's enjoyable and what's not. I believe that could be a large mistake.
Have a look at YouTube or TikTok. In case you have labored for the BBC or an enormous broadcasting firm, you will have a £100,000 digital camera and a crew going round in a truck with all of the gear to make a superb-quality video. Then somebody in Southeast Asia data one thing on a cell phone, edits it on the telephone, uploads it to TikTok and will get 500 million views.
That's what folks like. How will you say what is nice and what's not, or what is top quality and what's not? It's as much as customers to determine. What will get picked is nice high quality. What doesn't get picked, even when it has very good graphics and manufacturing worth, is now not essentially good.
My CEO needed to persuade me of this idea. I stored saying the sport must be like this, the graphics should be like this, and the bodily mechanics of leaping round in MapleStory should be devoted to the unique model. I had issue letting go of these ideas. However now I get it. Minecraft and Roblox are usually not GTA. They don't have probably the most reasonable graphics or physics. It's merely about what customers choose.
For that type of second to occur, we'd like numerous content material. That will increase the prospect that one thing will get picked. It is a nice time for that to occur as a result of you could have IP and you've got followers. They'll all grow to be builders and creators, and so they already know the IP so properly. They keep in mind what they favored about MapleStory and what they did 15 years in the past that they'd like to see once more.
Now they've the instruments and the means to construct it and commercialize it. I believe we are going to see a serious paradigm change very quickly. It's a very thrilling time.
And in addition to people, firms may also become involved and make cash.
We're pursuing two completely different tracks. One observe is actively reaching out to skilled studios, possibly groups of 30 to 100 folks, which are concerned about utilizing the MapleStory IP.
Final yr in South Korea, a non-Nexon firm referred to as In a position Video games licensed the MapleStory IP from Nexon and constructed its personal idle sport [MapleStory: Idle RPG]. It remodeled $150 million in six months. That's large income.
MapleStory IP might be very significant when the timing is true and when an organization has experience in a selected style. Constructing an idle sport additionally takes experience: the way you appeal to folks concerned about that style and the way you use it. So these collaborations are very significant, and we're actively in search of that route.
On the identical time, think about constructing YouTube for the primary time. You may attain out to the BBC or Nationwide Geographic and ask them to produce skilled movies so folks have one thing to look at. You want that skilled content material, not simply informal selfie-style content material.
However we're additionally encouraging particular person builders. We're not anticipating them individually to make one million {dollars} anytime quickly. However think about making $300 or $400 out of your YouTube channel, or making a number of video games a month and incomes $100 to $500 per thirty days.
After getting launched 30, 50 or 100 video games over time, possibly a kind of video games turns into large and possibly you grow to be a millionaire. That type of factor occurs. We wish to open the door large. It's a blue ocean enterprise. There are usually not many individuals doing this properly or doing it proper.
The secret is encouraging a inhabitants who by no means thought they have been creators however now might be. You'll be able to share a video on Google Drive, however folks don’t do this as a result of it's significantly better to do it on TikTok or YouTube. We try to construct the primary platform the place it is smart to be if you're going to construct a sport.
Discover out extra on the MapleStory Universe web site.