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SAND Replace #7: Ping System and Trampler Fixes
Hologryph and writer tinyBuild have shipped Replace #7 for SAND: Raiders of Sophie, including a middle-mouse ping system for workforce communication and resolving a batch of trampler loss of life, respawn, and anti-cheat bugs within the Early Entry extraction shooter.
The ping device is the headline addition, letting squads mark areas with out leaning on voice chat throughout looting runs. The remainder of the patch is heavier on fixes than options, focusing on complaints which have piled up across the sport's signature trampler mechs and their surrounding methods.
Idea artwork depicting the large strolling mechs and desert setting of SAND Raiders of Sophie.
What's in Replace #7
Ping system: Gamers can now ping map areas and markers with the center mouse button, reducing reliance on voice comms in squad play.
Map pulse animation: A delicate pulse impact seems when zooming the map, making it simpler to find your place mid-combat.
Trampler possession SFX: New audio cues play when somebody interacts with a trampler's possession gadget, serving to groups catch tried takeovers.
Loss of life and respawn overhaul: The character loss of life system was refactored to repair ragdoll and positioning bugs, and gamers now not spawn outdoors trampler bounds after dying on a shifting car.
Anti-cheat correction: False-positive triggers throughout trampler respawns, which had induced unfair bans and kicks, are resolved.
Trampler uptime repair: Autos now preserve working so long as any participant is onboard, as an alternative of shutting down when the proprietor steps away.
Turret and crafting repairs: Turrets retain their packed state, can now not be double-mounted, ammo swapping now not conflicts with current masses, and island crafting works once more after being damaged outright.
Exploit patch: A harmful auto-cannon bug letting gamers hearth sooner than the meant price is closed.
Matchmaking repair: 4-player groups can now appropriately choose the Small Crews mode.
What's nonetheless damaged
The known-issues checklist is lengthy. Shotguns can whiff at shut vary, boosted tramplers may cause bullets to move via characters, and gamers can decide up unintended melee invulnerability whereas interacting with turrets or steering wheels. There's additionally a uncommon animation break after Orbital Strike on the Smuggler management scheme, with the workaround being to swap a device or weapon into hand, or just respawn.
Ping methods have develop into a quiet arms race throughout the extraction style currently – Wildgate's current patch leaned on comparable communication and consciousness tooling, and it is not onerous to see why: these are squad video games the place a beacon or a ping does extra for coordination than one other weapon stability move ever may. SAND stays an Early Entry proposition with a rough-edges known-issues checklist to match, however Replace #7 is squarely aimed on the friction factors – trampler downtime, turret jank, false-ban nervousness – that really erode session-to-session belief in a dwell extraction loop. Value watching whether or not the subsequent patch lastly tackles the shotgun and hit-registration complaints, since these hit fight really feel immediately relatively than round its edges.
Additional studying: SAND: Raiders of Sophie Replace #7 Patch Notes
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